Jesper Lundgren
Engine & Tools
Home
Projects
Variable Exposing Island Generator Tale of Stavros Spite: Into the Bog
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Projects


Variable Exposing #system #tools

A tool that let users manipulate variables runtime.

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Tool

Island Generator #specialization #procedural generation

A procedurally generated Island generator with a web demo.

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Image depicting an island with a variety of biomes surrounded by the ocean

Tale of Stavros #game
Engine People Timeframe Genre
TGA2D
12
5 Programmers
3 Level Designers
4 Graphical Artists
8 weeks (20h/week) Top Down Adventure
Engine TGA2D
People
12
5 Programmers
3 Level Designers
4 Graphical Artists
Timeframe 8 weeks (20h/week)
Genre Top Down Adventure

A puzzle adventure game.

My main focus was on
  • NPC
  • Text rendering
  • Level loading pipeline with Tiled
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Spite: Into the Bog #game
Engine People Timeframe Genre
Custom
11
5 Programmers
2 Level Designers
4 Graphical Artists
14 weeks (20h/week) Dungeon Crawler
Engine Custom
People
11
5 Programmers
2 Level Designers
4 Graphical Artists
Timeframe 14 weeks (20h/week)
Genre Dungeon Crawler

A Diablo-esque game.

My main focus was on
  • Development of ECS
  • Collision management
  • Level loading pipeline with Unity
Read more
Animated image showing preview gameplay of the game

Home

    • About
    • Highlights

Projects

    • Variable Exposing
    • Island Generator
    • Tale of Stavros
    • Spite: Into the Bog

External resources

    • LinkedIn

Contact

    • contact@noijig.net